Candid Status Check-In
10 months ago
– Mon, Dec 15, 2025 at 08:15:03 AM
Hi everyone,
First and foremost, thank you for your patience. We know this update is overdue, and we want to be very clear and transparent about where things stand, why progress has been slower than any of us would like, and what that means moving forward.
We’ve said before that we’re a small team, and that we’re often juggling multiple overlapping projects. Unfortunately, a series of unexpected delays across those other projects has repeatedly skewed our timelines, creating a domino effect that’s been difficult to recover from.
Most notably, our recent ThunderCats Kickstarter required an enormous amount of focus due to extremely strict licensor deadlines. For a long stretch, it consumed nearly all available bandwidth, forcing us to pause progress on other projects, including Evil Dead 2. Compounding that, ThunderCats itself has also encountered an unexpected additional workload tied to licensor requirements, which further disrupted our planning.
We want to be clear that this explanation is not meant as an excuse. Our backers deserve better than long waits and vague reassurances, and we genuinely regret how long this has taken.
That said, progress is being made on Evil Dead 2. Much of it is behind-the-scenes work such as writing, revisions, coordination, and prep that doesn’t always translate into exciting visuals or easy-to-share previews. Because of that, we still don’t currently have a lot of concrete assets to show without risking misrepresentation of where things truly stand.
If it helps provide some reassurance, our Imaria: The Pillars of Power Kickstarter was recently updated with visible progress on the book’s layout phase. That project is a good example of the work continuing across the studio, even if it’s happening slower than any of us would like due to the realities of a very small team managing a large slate of licensed and original projects.
We fully understand how frustrating this is, especially for backers who supported Evil Dead 2 early and have been waiting patiently for meaningful updates. We’re committed to continuing work on this project and communicating as progress becomes easier to demonstrate.
Thank you again for sticking with us, for holding us accountable, and for your continued support. We truly appreciate it, and we’ll share more as soon as we’re able.
A Somber Update
12 months ago
– Mon, Nov 03, 2025 at 08:03:38 AM
Hello everyone,
We need to begin this update on a somber note. Our team recently suffered a tremendous loss with the passing of our friend and collaborator, Rob Wieland. Rob was not only a major contributor to this project, but also a cornerstone of the creative community. As a writer, designer, and storyteller, his humor, generosity, and imagination shaped every world he touched.
His loss has deeply affected our team, both personally and professionally, and we’re still finding our footing without him. We want to extend our heartfelt condolences to his family, friends, and everyone who had the privilege of working alongside him.
As you might imagine, this tragedy has caused some disruption in our workflow. We’ve taken time to grieve, reflect, and plan the best way forward while honoring Rob’s contributions. There are no major new updates to share at this time. We’re still in active production, continuing to refine and complete the book, but Rob’s passing has understandably slowed things down as we regroup and adjust to fill the gaps his absence leaves behind.
Your support means a lot to us, especially now. We’re committed to finishing what Rob helped begin, ensuring the final result carries the same heart, care, and creative spirit that he brought to everything he did.
Thank you for being with us through both the highs and the hardships. We’ll share more as soon as we’re able. Until then, please take care of yourselves and one another.
Playtesting and Progress
about 1 year ago
– Wed, Oct 01, 2025 at 02:46:04 PM
Hello!
While we’re not quite out of the woods (or the cellar) yet, we wanted to give you a quick update. We’ve made some solid progress since our last update. Most notably, we’ve been doing a ton more playtesting, and it’s been incredibly helpful for fine-tuning the mechanics and flow of the gameplay.
Watching players interact with everything, each with their own chaotic approach, has been both thrilling and monstrously informative, helping us fine-tune the mechanics and flow.
Beyond that, the core work continues behind the scenes. We're still coordinating through a heavy workload and multiple overlapping projects, but rest assured we’re actively moving forward.
As always, thank you so much for your patience, support, and enthusiasm. We're eagerly anticipating the day we can share more substantial previews, artwork, and content with you soon.
Keep your boomsticks ready!
Still Standing Strong - Progress Update
about 1 year ago
– Fri, Aug 08, 2025 at 08:25:34 AM
Hello!
We want to begin by acknowledging that this is yet another update where we’re still working, but not quite where we hoped to be by now. You’ve already provided so much patience, and we sincerely apologize that there’s still nothing flashy to share.
We’ve been making steady strides behind the scenes, hacking away like Ash with a chainsaw, but several overlapping projects have created unexpected delays across the board. We’re deeply sorry that we haven’t yet been able to share any substantial previews or fresh visuals, but please rest assured, we are actively working and moving forward.
While we don’t have new artwork or content to unveil just yet, we are still on track. Our team is coordinating through a hefty workload, and it’s taking more time than any of us would like. That said, we remain fully committed to delivering this book in the best possible form.
The moment we have material that meets the quality you deserve, you’ll see it, whether that’s artwork, content previews, or early drafts.
Thank you again for your support, understanding, and patience. Your enthusiasm keeps us going, and we can’t wait to share more with you soon.
Stay groovy (and safe from Deadites)!
Still Kicking in the Cabin - Progress & Personal Note
over 1 year ago
– Thu, Jun 05, 2025 at 11:08:17 AM
Hey folks,
We know it’s been a long while since the last update. Thank you so much for your continued patience.
The Evil Dead 2 D&D 5e (2024) book is still very much alive (or…undead?), and work continues behind the scenes. Our writers are still writing, our artists are still illustrating, and we’re actively working with the new 5e SRD 2.0 material, which has finally been revealed and allowed us to really dive into the final version of this project.
That said, we know the silence has been frustrating. We don’t yet have major visuals or content previews to share, and we’re currently quite backed up on several overlapping projects. This has slowed our pace more than anyone would like.
On a more personal note, our project lead recently experienced the sudden and unexpected loss of their father. It’s been a heartbreaking and disorienting time, and we want to acknowledge the human impact that’s had on our timeline and team capacity.
We’re not looking for sympathy, just understanding. This project is progressing, even if that progress is slower than hoped. We’ll aim to share a more content-rich update as soon as we’re able.
In the meantime: thank you. For your support, your patience, and your faith in this chainsaw-wielding, Necronomicon-haunted adventure. We haven’t forgotten, and we won’t stop.
Groovy things are still coming.